A downloadable game for Windows

Cyclops Desert is a short First Person Shooter made for the 12 day 'Cyclops Jam', in Unreal Engine 4.

Low Requirements (60FPS Target):
CPU: 
Intel Core i3 or AMD equivalent
RAM: 6GB DDR3 RAM
GPU: Nvidia GTX 1050 2GB or equivalent (Must support DX11)
Hard Drive Space: 3.5GB (To download and extract the game file)
OS: Windows 10 - 64 bit only

High Requirements (60FPS Target):
CPU: Intel Core i5 Quad-Core or AMD equivalent
RAM: 6GB DDR3  RAM
GPU: Nvidia GTX 1060 3GB or equivalent (Must support DX11)
Hard Drive Space: 3.5GB (To download and extract the game file)
OS: Windows 10 - 64 bit only

This game won't likely receive any more updates or have any more changes made.

StatusReleased
PlatformsWindows
Release date Sep 17, 2019
Rating
Rated 5.0 out of 5 stars
(1 total ratings)
AuthorSyskeyed
GenreAction
Made withUnreal Engine
Tags3D, Monsters, Sci-fi, Singleplayer, Unreal Engine
Average sessionAbout a half-hour
LanguagesEnglish
InputsKeyboard, Mouse
AccessibilitySubtitles

Download

Download
Cyclops Desert (Low Graphics).zip 981 MB
Download
Cyclops Desert (High Graphics).zip 981 MB

Install instructions

To extract the game, right click on the .ZIP file, then click on 'Extract here' (or something similar) - installing WinRar or 7Zip might help. To run the game, open the game's folder, go into the 'WindowsNoEditor' folder, then run 'Cyclops.exe'.

Comments

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(+1)

This is absolutely amazing, it looks great and it's a lot of fun to play. The AI was a little sketchy at times but I still absolutely loved every second!



Thank you so much for playing my game and uploading it to YouTube. Your feedback was super helpful. A lot of the time spent on development was me playing the game, and checking for bugs and then fixing them, but you pointed a few out that I clearly missed. To be honest, I wasn't sure if the game was any good, but I had fun making it and was proud nonetheless. 

Not sure how much you know about game development, but the AI can only move if they are walking on a Nav Mesh. They stopped following you simply because you walked out of the Nav Mesh, so they couldn't move. I didn't make it any bigger, because as soon as you enter it, they start following you - so by the time you got near the tower, all of the enemies would have already left the tower looking for you and you'd be fighting them in the desert. Looking back now, it's a really easy thing to fix, which I never considered. I know the AI could definitely be improved, and I think it is the worst part of the game. The AI are sometimes bulletproof and I don't know why, I'd need a while to test it to see what was wrong but it's probably a collision bug.

The name 'epicjohncenafan' is actually my old Xbox gamertag when I was younger, so that's why it sounds like a joke. I have considered changing it but I think it's quite funny and unique so I just stick with it.

Fall damage does exist, but you didn't fall from high enough. You must have hit the mountain while sliding down it, so the fall damage height would have reset.

I didn't make the assets, I either bought or downloaded them from various places around the internet. Most of development was either programming, or implementing animations. I love the desert and some of the effects - like the heat rising, but I won't take any credit for it. 

I know this was a long response, but thanks so much for the feedback. It is extremely helpful especially when you are developing on your own. It's great to hear that I did a good job on this game. Thank you.

(+1)

Thank you so much for taking the time to not only watch the video but to come back to me with the response. I had no idea about the Nav Mesh, I have very little knowledge of making games, only playing games...

You've definitely put it together well and if you ever decide to expand it and make it more of a full game (or take the theme and make it something else) then I will play the everloving crap out of it!

(+1)

Yeah, the Nav Mesh is why they weren't following you. And it would've been an easy fix which, for some reason, I never thought of doing. I don't have any plan yet to continue with this game, however I will definitely do something similar in the future. I'm actually currently in the process of learning Unreal Engine, and this game was just about everything I had learnt to do so far, but right now I'm currently trying out some new things before I go back to an FPS. 

It's great to hear that there is someone who is interested in this game, and I'll definitely take into account what you liked about it in any future games, and I'll consider perhaps making another game like this one. Once again, thanks a lot. This was extremely helpful.

(+1)

I can't say much because it was so laggy on my Surface Pro that I didn't finish the play through but the player controls were cool and the scene looked like something from Fallout or Borderlands. Last but not least the Windows Task bar blocks the ammo count so you might want to remove that. 

Thanks for trying to play it! Yeah, being a 3D Game on Unreal Engine, it is pretty demanding, so sorry if you couldn't play it. The task bar shouldn't show up, at least it doesn't on my PC. The game should play in Fullscreen. The only thing I could suggest is to go into task manager and restart 'Windows Explorer' - this usually fixes any task bar issues that I have. But thank you for playing anyway, and if more people have this problem, then I'll see what I can do to fix it.